Strafing Run does no longer deal extra damage at the enemy HQ Bombing run: amount of bombs doubled but damage for each bomb is halved Crocodile (aim time improved) and Halftrack Flammenwerfer (Overall stats) flamethrowers buffed Snipers received several small nerfs to shave off some power (Includes upkeep cost, increased target priority for bike and jeep, reload speed and received damage.) Snipers now have negative zeal: having snipers close to each other makes them (a lot!) more vulnerable This does not include all the changes, but the most important changes that may/will effect your gameplay.
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